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Time filters use the upper end of each estimated play time, excluding preparation. Home and Club licenses cover up to six; classrooms and larger groups need an event license. Ages are guidance.
Twelve evidence questions across three fictional science-fair cases. Compare bridge records, inspect cart measurements and recover seed-tray labels. Every question supplies all the data it needs. These are invented records for reasoning practice, not experimental instructions or claims about how real materials and plants always behave.
2–6 players · 15–30 minutes · Club: unlimited online play · 5 new printable packs/month
Twelve visual investigations: sort outlines, reflect patterns, rotate tiles and build with unit squares. Every meaningful shape is drawn precisely on the game board and has a text description. X means a marked square; a dot means empty. No color knowledge or cutting is required.
2–6 players · 15–30 minutes · Club: unlimited online play · 5 new printable packs/month
The airship Peregrine is docked above a floating exhibition, but the departure compass will not align. Eight crew documents reveal the correct settings. Reconnect the systems and guide the ship toward its next safe harbor.
2–6 players · 30–45 minutes · Separate escape-room purchase
Twelve observation missions with a window, room, picture or paper setup. No special location or equipment is required.
2–6 players · 20–35 minutes · Club: unlimited online play · 5 new printable packs/month
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223 standalone titles: 31 escape rooms and 172 family games & activity packs, plus 20 standalone activity collections. Each title counts once. Bundles, individual cards, free samples and paper sizes are not extra games. Fixed puzzles and questions repeat on replay.