Printable escape room · Eight connected puzzles. One story to restore.
30–45 minutes2–6 playersModerate
Station Zero’s weather antenna has gone silent during a routine polar survey. Eight records connect its calibration controls. Work through the logbook to reconnect the team with the research ship before the next scheduled check-in.
Format
Digital download · English
Suggested age
11+ · adult reading help may be needed
Paper
A4 and US Letter
Preparation
Read the host guide and print player pages before play. Allow setup time separately.
English language. No physical product. Applicable tax added at checkout.
THE STORY BEGINS
You’ve just stepped into something extraordinary.
Station Zero’s weather antenna has gone silent during a routine polar survey. Eight records connect its calibration controls. Work through the logbook to reconnect the team with the research ship before the next scheduled check-in.
Work through 8 connected puzzles: reading clues, linked ciphers, logical ordering, map routes, number puzzles, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.
Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.
Survey logs, sample records and radio controls reveal eight discoveries in a polar research mission.
Your player bookletA real page from the game
Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.
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The airship Peregrine is docked above a floating exhibition, but the departure compass will not align. Eight crew documents reveal the correct settings. Reconnect the systems and guide the ship toward its next safe harbor.