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The Clockmaker’s Paradox original artwork
PLAYDAYVAULT ORIGINAL

The Clockmaker’s Paradox

A PRINT-AND-PLAY ADVENTURE

TIME-TRAVEL MYSTERY · AGES 12+

The Clockmaker’s Paradox

Eight puzzles. Two timelines. One way home.

30–45 minutes2–6 playersChallenging

A clockmaker’s workshop is running two hours at once. Untangle eight interlocking clues and return the town to its rightful timeline.

$32USD · digital download

Household and private, non-paid gatherings. License details

Instant accessStripe checkout

English language. No physical product. Applicable tax added at checkout.

THE STORY BEGINS

You’ve just stepped into something extraordinary.

Every clock in the town of Ternwick stopped at 6:17. Every clock, except the one on your table. Inside its case is an invitation to the workshop of the missing clockmaker Elian Vale. Two versions of his notes disagree about what happened. Separate cause from effect, set the mechanisms in order and choose the timeline that can bring him home.

Work through 8 connected puzzles: ordering, logic, letter wheels, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.

Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.

Inside your download

  • Original, connected paper puzzles
  • Player booklet and printable clue cards
  • Separate host guide with full solutions
  • Two progressive hints per puzzle
  • Printable invitation and escape certificate
  • A4 and US Letter PDF editions
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A little help
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