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The Midnight Express original artwork
PLAYDAYVAULT ORIGINAL

The Midnight Express

A PRINT-AND-PLAY ADVENTURE

MYSTERY · AGES 12+

The Midnight Express

Printable escape room · One night train. Ten connected discoveries.

40–60 minutes2–6 playersModerate

Ten connected clues turn station records, a carriage plan, coded letters and a music box into a warm night-train mystery.

Format
Digital download · English
Suggested age
12+ · adult reading help may be needed
Paper
A4 and US Letter
Preparation
Read the host guide and print player pages before play. Allow setup time separately.

Printing help · Choose by age and reading ability

$29USD · digital download

Household and private, non-paid gatherings. License details

Instant accessStripe checkout

English language. No physical product. Applicable tax added at checkout.

THE STORY BEGINS

You’ve just stepped into something extraordinary.

Conductor Nico has a surprise to prepare before the night train welcomes its guests: a sealed celebration chest, a silent music box and a trail of misplaced preparation notes. Explore a fictional station, an empty carriage and a lantern workshop. Recover ten connected discoveries to restore the welcome. Every clue is provided; no railway knowledge is needed.

Work through 10 connected puzzles: record deduction, cargo arithmetic, elapsed time, grid navigation, ordering, coordinate cipher, intervals, letter indexing, logic conditions, linked final code, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.

Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.

Inside your download

  • Original, connected paper puzzles
  • Player booklet and printable clue cards
  • Separate host guide with full solutions
  • Two progressive hints per puzzle
  • Answer notebook and teamwork certificate
  • A4 and US Letter PDF editions
Try our free mini mystery
ILLUSTRATED PAPER ADVENTURE

Prepare a welcome on the night train.

Dispatch records, carriage plans, place cards and a music-box register turn ten clues into an illustrated railway celebration.

Your player booklet: Prepare a welcome on the night train.
Your player booklet
A real page from the game: Prepare a welcome on the night train.
A real page from the game

Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.

BEFORE EVERYONE ARRIVES

Your first play, step by step.

Have ready: Player booklet, pencils, separate host guide and a screen if you want online hints.

  1. Print one player kit for the team in your chosen paper size. Keep the host answers separate.
  2. Read the opening story together, then tackle the numbered puzzles in order.
  3. Let the team request hints. Read the first hint before the second, and leave the solution until they want it.

Start with the included host guide for the complete rules. Game times are estimates; allow preparation time separately.

MAKE A FEW NIGHTS OF IT

This story has good company.

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BEFORE YOU PLAY

A little help
getting started.

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