English language. No physical product. Applicable tax added at checkout.
THE STORY BEGINS
You’ve just stepped into something extraordinary.
The enchanted writing house has paused on its busiest day. Inside the story sorting room, you find seven working records and a final authorization strip. Read the records, keep track of every answer and reunite the scattered manuscript. All the information you need is printed in the kit; no outside research is required.
Work through 8 connected puzzles: record deduction, number reasoning, code reading, final answer assembly, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.
Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.
Manuscript labels, coded dispatches and sorting records reunite an enchanted book.
Your player bookletA real page from the game
Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.
The Moonwheel Carnival opens in an hour, but its clockwork parade has lost the starting sequence. Follow eight backstage records, find the correct control settings and give the paper performers their opening night.
A sandstorm has scattered the caravan’s route records. You have reached a sheltered waystation with eight documents and a locked signal box. Reconstruct the route and send the supply team to the correct meeting point.
Station Zero’s weather antenna has gone silent during a routine polar survey. Eight records connect its calibration controls. Work through the logbook to reconnect the team with the research ship before the next scheduled check-in.