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The Emerald Expedition original artwork
PLAYDAYVAULT ORIGINAL

The Emerald Expedition

A PRINT-AND-PLAY ADVENTURE

JUNGLE ADVENTURE · AGES 8+

The Emerald Expedition

Printable escape room · Restore the rainforest beacon.

35–50 minutes2–6 playersBeginner

Eight illustrated puzzles lead from a rainforest field station to a silent canopy beacon. Read maps, balance supplies, plan a crossing and restore the emerald lens.

Format
Digital download · English
Suggested age
8+ · adult reading help may be needed
Paper
A4 and US Letter
Preparation
Read the host guide and print player pages before play. Allow setup time separately.

Printing help · Choose by age and reading ability

$19USD · digital download

Household and private, non-paid gatherings. License details

Instant accessStripe checkout

English language. No physical product. Applicable tax added at checkout.

THE STORY BEGINS

You’ve just stepped into something extraordinary.

A storm has silenced the canopy research beacon. Field scientist Ada Finch needs your team to follow the station records, cross the river and restore its emerald-colored optical lens. Solve eight connected puzzles and keep every discovery in your notebook. The rainforest station is fictional; curiosity and teamwork are real.

Work through 8 connected puzzles: map tracing, balance equations, timetables, classification, mirror patterns, ciphers, ordering logic, digit operations, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.

Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.

Inside your download

  • Original, connected paper puzzles
  • Player booklet and printable clue cards
  • Separate host guide with full solutions
  • Two progressive hints per puzzle
  • Answer notebook and teamwork certificate
  • A4 and US Letter PDF editions
Try our free mini mystery
ILLUSTRATED PAPER ADVENTURE

Open Ada Finch’s field papers.

Follow research maps, river records and optical-lens clues through eight illustrated forest discoveries.

Your player booklet: Open Ada Finch’s field papers.
Your player booklet
A real page from the game: Open Ada Finch’s field papers.
A real page from the game

Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.

BEFORE EVERYONE ARRIVES

Your first play, step by step.

Have ready: Player kit, pencils and an adult reader if needed.

  1. Choose a reader and give every player a way to contribute.
  2. Read each clue aloud before the team starts comparing ideas.
  3. Keep the host solution pages hidden; let the team choose when to request a hint.

Start with the included host guide for the complete rules. Game times are estimates; allow preparation time separately.

MAKE A FEW NIGHTS OF IT

This story has good company.

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BEFORE YOU PLAY

A little help
getting started.

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