English language. No physical product. Applicable tax added at checkout.
THE STORY BEGINS
You’ve just stepped into something extraordinary.
Captain Mara has recovered a sealed compass chest from a shallow lagoon. Its owner left harbor records, a paper tide log and a coded chart to help a careful crew bring it home. Join Mara on a paper voyage: choose a vessel, follow the island grid and combine your discoveries. All navigation rules are supplied; no nautical knowledge or water activity is needed.
Work through 10 connected puzzles: record deduction, cargo arithmetic, elapsed time, grid navigation, symbol values, compass turns, indexed letters, time intervals, ordering, linked final code, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.
Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.
Harbor records, cargo slips, a coastal chart and pennant cards lead through ten discoveries to the compass chest.
Your player bookletA real page from the game
Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.
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