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The Sunken Compass original artwork
PLAYDAYVAULT ORIGINAL

The Sunken Compass

A PRINT-AND-PLAY ADVENTURE

PIRATE ADVENTURE · AGES 9+

The Sunken Compass

Printable escape room · A tide-worn chart. A hidden harbor. Ten discoveries.

40–60 minutes2–6 playersModerate

Ten connected harbor discoveries combine cargo records, a chart, buoy values, signal letters and a final compass chest.

Format
Digital download · English
Suggested age
9+ · adult reading help may be needed
Paper
A4 and US Letter
Preparation
Read the host guide and print player pages before play. Allow setup time separately.

Printing help · Choose by age and reading ability

$29USD · digital download

Household and private, non-paid gatherings. License details

Instant accessStripe checkout

English language. No physical product. Applicable tax added at checkout.

THE STORY BEGINS

You’ve just stepped into something extraordinary.

Captain Mara has recovered a sealed compass chest from a shallow lagoon. Its owner left harbor records, a paper tide log and a coded chart to help a careful crew bring it home. Join Mara on a paper voyage: choose a vessel, follow the island grid and combine your discoveries. All navigation rules are supplied; no nautical knowledge or water activity is needed.

Work through 10 connected puzzles: record deduction, cargo arithmetic, elapsed time, grid navigation, symbol values, compass turns, indexed letters, time intervals, ordering, linked final code, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.

Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.

Inside your download

  • Original, connected paper puzzles
  • Player booklet and printable clue cards
  • Separate host guide with full solutions
  • Two progressive hints per puzzle
  • Answer notebook and teamwork certificate
  • A4 and US Letter PDF editions
Try our free mini mystery
ILLUSTRATED PAPER ADVENTURE

Follow Captain Mara’s paper voyage.

Harbor records, cargo slips, a coastal chart and pennant cards lead through ten discoveries to the compass chest.

Your player booklet: Follow Captain Mara’s paper voyage.
Your player booklet
A real page from the game: Follow Captain Mara’s paper voyage.
A real page from the game

Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.

MAKE A FEW NIGHTS OF IT

This story has good company.

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BEFORE YOU PLAY

A little help
getting started.

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