English language. No physical product. Applicable tax added at checkout.
THE STORY BEGINS
You’ve just stepped into something extraordinary.
Keeper Wren is preparing the old lighthouse gallery for a village welcome night. A paper harbor map, a mirror card and some mixed-up display records hide the lantern cabinet code. Help restore the exhibition through ten connected discoveries. Every clue is supplied. This is a fictional paper adventure, with no real navigation, electrical repairs or lighthouse equipment required.
Work through 10 connected puzzles: verse initials, grid navigation, duration arithmetic, elapsed time, reflection, symbol equations, ordering, explicit sequences, constraint selection, linked final code, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.
Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.
Keeper notes, harbor plans, mirror cards and display records lead through ten connected paper discoveries.
Your player bookletA real page from the game
Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.
An illustrated, indoor pirate hunt with eight connected puzzles, printable envelope labels, a voyage log and a separate host guide. Play entirely offline after printing, or use the matching online game.
Eight illustrated puzzles lead from a rainforest field station to a silent canopy beacon. Read maps, balance supplies, plan a crossing and restore the emerald lens.
Follow Pip through eight illustrated nursery puzzles: trace a trail, turn a key, complete bell patterns and piece together the final lock. Includes colour and ink-saving printable kits plus the online companion.