English language. No physical product. Applicable tax added at checkout.
THE STORY BEGINS
You’ve just stepped into something extraordinary.
Keeper Wren is preparing the old lighthouse gallery for a village welcome night. A paper harbor map, a mirror card and some mixed-up display records hide the lantern cabinet code. Help restore the exhibition through ten connected discoveries. Every clue is supplied. This is a fictional paper adventure, with no real navigation, electrical repairs or lighthouse equipment required.
Work through 10 connected puzzles: verse initials, grid navigation, duration arithmetic, elapsed time, reflection, symbol equations, ordering, explicit sequences, constraint selection, linked final code, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.
Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.
Ten connected clues lead from a harbor verse and store map through a mirror card and display records to the keeper's cabinet.
Follow the harbor noteRestore the display recordsOpen the lantern cabinet
Colour and ink-saving PDFs in A4 and US Letter, separate host answers, and matching online play. Every page includes an illustration; repeated scenes keep each round visually consistent.
Original AI-assisted illustrations and writing created for PlaydayVault. Automated checks completed; human playtesting is pending. Fixed puzzles and quiz answers repeat on replay.
Eight illustrated puzzles lead from a rainforest field station to a silent canopy beacon. Read maps, balance supplies, plan a crossing and restore the emerald lens.
Follow Pip through eight illustrated nursery puzzles: trace a trail, turn a key, complete bell patterns and piece together the final lock. Includes colour and ink-saving printable kits plus the online companion.