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The Lighthouse’s Last Lantern original artwork
PLAYDAYVAULT ORIGINAL

The Lighthouse’s Last Lantern

A PRINT-AND-PLAY ADVENTURE

Coastal mystery · AGES 9+

The Lighthouse’s Last Lantern

Printable escape room · Ten connected discoveries light the way.

40–60 minutes2–6 playersModerate

Ten connected paper discoveries combine a harbor route, a mirror card, token equations and display records to open the keeper's lantern cabinet.

Format
Digital download · English
Suggested age
9+ · adult reading help may be needed
Paper
A4 and US Letter
Preparation
Read the host guide and print player pages before play. Allow setup time separately.

Printing help · Choose by age and reading ability

$24USD · digital download

Household and private, non-paid gatherings. License details

Instant accessStripe checkout

English language. No physical product. Applicable tax added at checkout.

THE STORY BEGINS

You’ve just stepped into something extraordinary.

Keeper Wren is preparing the old lighthouse gallery for a village welcome night. A paper harbor map, a mirror card and some mixed-up display records hide the lantern cabinet code. Help restore the exhibition through ten connected discoveries. Every clue is supplied. This is a fictional paper adventure, with no real navigation, electrical repairs or lighthouse equipment required.

Work through 10 connected puzzles: verse initials, grid navigation, duration arithmetic, elapsed time, reflection, symbol equations, ordering, explicit sequences, constraint selection, linked final code, and bring the clues together for a final answer. Play at your own pace, with two progressive hints for every puzzle.

Play times are estimates and vary by group. Ages are guidance; younger players may need an adult.

Inside your download

  • Original, connected paper puzzles
  • Player booklet and printable clue cards
  • Separate host guide with full solutions
  • Two progressive hints per puzzle
  • Answer notebook and teamwork certificate
  • A4 and US Letter PDF editions
Try our free mini mystery
ILLUSTRATED PAPER ADVENTURE

Bring the gallery’s light home.

Keeper notes, harbor plans, mirror cards and display records lead through ten connected paper discoveries.

Your player booklet: Bring the gallery’s light home.
Your player booklet
A real page from the game: Bring the gallery’s light home.
A real page from the game

Immersive colour pages, a practical ink-saving edition, and a separate host guide. A4 and US Letter colour PDFs share the same artwork and layout, scaled to fit your paper. The matching online game uses the same puzzles.

MAKE A FEW NIGHTS OF IT

This story has good company.

Choose your own collection3 individual games: save 15% · 5+: save 25%
BEFORE YOU PLAY

A little help
getting started.

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